Melee frame data

Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. Ultimate. donkey kong Menu. Ground Attacks; Aerial Attacks ; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Hitbox Type: Choose Another Character; Ground Attacks. Jab …

Lastly, its frame data is slightly below-average, which makes its attacks even more prone to punishment if they are not spaced well. It now has a hitbox on the sword when not fully charged, has greater minimum damage (6% → 9%) but scales slower (5% per stage → 4% per stage), is faster (earliest frame 23 → 17) and has 1 more active frame.Total (ends in the air): 69. If you hit a wall, 60 frame animation. Aerial Wizard's Foot. Total: 58. Hit: 15-29. Landing hit: 2-3. Landing animation: 57. The large foot hitbox on grounded wizard foot can only hit stage hurtboxes, so it actually only hits a bit past his knee leaving his foot/shin exposed like the aerial version.

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Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. Ultimate. donkey kong Menu. Ground Attacks; ... Past frame 12, this move hits once every 1, 2, or 3 frames, seems inconsistent. Arm intangibility from frame 10-38. 5.0/1.0/2.0 6/4/4 6/2/3Mobile-friendly Frame Data for Kirby in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Kirby in Super Smash Bros. Ultimate. kirby Menu. Ground Attacks; Aerial Attacks; ... Active frames can be longer depending on release timing. On Shield data assumes release immediately after hit. 18.0 11 16 -- -17 29—47 (**) -- Grabs / Throws ...Marth Hitboxes and Frame Data by X1-12; Signia's Melee Marth Theory; TheCrimsonBlur's Tech List; The Melee Library; Upthrow vs. Falcon by Kadano ; Full Tech-Skill List. A comprehensive list of the techniques available to Marth in SSBM along with descriptions, explanations, and details on everything - starting from the fundamentals to impractical …

Buffer Mechanics in Melee | After over six months of work, Synnett has created a comprehensive and complete list of every single buffer present in melee, along with details about how each buffer works, frame data relating to the buffers, and more.Arm intangible on frame 8-11. Deals .5% less damage (13%) to airborne opponents. Invulnerable on frame 1-8. Intangible on 1-3 upper body, 4-8 full body, and 9-12 arm. When blocked, the opponent is forcibly pushed out of their shield, but takes no damage. Deals .5% less damage (14%) to airborne opponents.The user also has a very low chance of pulling certain other items from the ground, including Mr. Saturns, Bob-ombs, and (prior to Super Smash Bros. 4) Beam Swords.The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturns being the most common, Bob-ombs being rarer and Beam Swords being the rarest (with ...Melee; Glossary; Marth's Frame Data [2.0.0] Statistic Value/Rank Statistic Value/Rank; Weight: 90: Max Jumps: 2: Run Speed: 1.964: Wall Jump: No: Walk Speed: 1.575: Wall Cling ... 0.075: Hard Landing Lag: 4: SH Air Time: 41 frames: FH Air Time: 55 frames: Section 1 / Frame Data. 1.1 Ground Moves. Attacks Hitbox Active FAF Base Dmg. Angle BKB ...System Data Glossary Defense: The amount of damage that characters take is determined by this value. The value shown in character frame data is the difference from base defense (256), which is represented as a decimal multiplier in other sections. Guts: The amount of damage that characters take decreases as their life lowers. For more info, see ...

Frame data from SuperDoodleMan. Images compiled and created by standardtoaster. Slash 1 Total: 24 Hit: 6-8 IASA: 20 (not by shield) Shield Stun: 7 Shield hit lag: 3 Advantage: -9 2nd slash Advantage: +1 Window of the second slash: 3-25 Second slash starts: 10 Window of the illusion stab...Tutorials, frame data, and information. To help Melee Peach players from any skill level improve. r/ MeleePeachResources. Join. Hot. Hot New Top Rising. Hot New Top. Rising. card. card classic compact. 1. pinned by moderators. Posted by 6 years ago. Welcome to /r/MeleePeachResources! 1. 0 comments. share. save. 1. Posted by 6 years ago. Video ... ….

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Mario - Kurogane Hammer. Mario's Frame Data [1.1.6] Statistic. Value/Rank. Statistic. Value/Rank. Weight. 98 [22-24th] Max Jumps.Credits to SuperDoodleMan and @Magus420 for the frame data. Shield stun and Advantage data corrected by Flagitious. Images Compiled by Emma Watson's Boyfriend and Edited by @Stratocaster (sept 2010). Revised and reposted by @Quetzalcoatl (dec 2015). (original thread archive...

In the frame data on this site, we use the time-to-hit convention: Startup will list when the move hits, a point in time, which is different from Active and Recovery, which is a duration. If a move is said to have 5 frames of startup, it actually has 4 frames of startup and hits on frame 5.Marth Hitboxes and Frame Data by X1-12; Signia's Melee Marth Theory; TheCrimsonBlur's Tech List; The Melee Library; ... For me personally the greatest difficulty when I was first learning Melee was a lack of centralized and accessible resources. As I learned new techniques etc. I started to write notes and descriptions to serve as my own ...Mobile-friendly Frame Data for Ness in Super Smash Bros. Ultimate. ... Charge hold on frame 12 and also creates a hitbox hitting every 6 frames 1.0/10.0

craftsman xsp 16 gallon filter Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Ultimate.He was officially revealed on June 12th, 2018 alongside R.O.B., Duck Hunt, and the rest of the returning roster.While Dr. Mario remains a close clone of Mario, he is not classified as an Echo Fighter.As such, Dr. Mario is classified as Fighter #18.. As in … durango obituariesbryant funeral home in st george sc Mobile-friendly Frame Data for Yoshi in Super Smash Bros. Ultimate. yoshi Menu. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Hitbox Type: Choose Another Character; Ground Attacks. Jab 1 3 17 -- Transitions to Jab 2 as early as frame 6 3.0 7 4 -- -10 3 14. Jab 2 3 19 ...Reaches full charge at about frame 60. Partial charge at about 40. Endlag on hit is 52 on level ground. Jigglypuff is helpless if she does not land or grab an edge after a hit, but she will pass through shields. 10.0—20.0. 9—12. 11—18. --. **. juicy seafood andalusia al Add this topic to your repo. To associate your repository with the smash-bros-4-frame-data topic, visit your repo's landing page and select "manage topics." Learn more. GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.Frame Data Notes. Hitbox Colors: Red = Hitbox; Green = Hurtbox; Teal = Hurtbox, Projectile Invincible; Dark Green = Hurtbox, Air Strike Invincible; Light Purple = Armor; SF6 attacks don't actually finish their recovery when the data says in-game, rather, they become cancellable at the listed ending frame. 2k23 shot meter typeshump day jokes dirtybmv hours terre haute 11. During Solid Puncher: PP (chargeless) or P (after Sonic Boom) **. 600 (1000) High. For the chargeless PP version, there is no difference in travel speed based on punch used. For the P followup to Sonic Boom, the travel speed does change based on the punch used. Overdrive Sonic Boom followup does 1000 damage. +2.Regarding Super Smash Bros. Melee. Learn with flashcards, games, and more — for free. walmart termination payout Neutral Special: Forward Special: Down Special: Down Special Aerial: Up Special: sb mowing youtube locationvocabulary workshop unit 6amanda busick hot Link - Kurogane Hammer. Link's Frame Data [1.1.6] Statistic. Value/Rank. Statistic. Value/Rank. Weight. 104 [11-13th] Max Jumps.